GLOOM
{{Monster Table
|style=
|creature=
|size=Medium
|type=Monsterous Humanoid
|hd= 25d8+225 | hp=337 hp
|init= +26 (+18 Dex, +8 Superior Initiative)
|speed= 30 ft.
|ac=40 (+18 Dex, +12 insight) |touch=40 |flat= 22
|bab= +25 | grapple=+36
|at= +10 keen dagger of human dread +54 (1d4+21/17-20) melee
|full_at= +10 keen dagger of human dread +54/+49/+44/+39 (1d4+21/17-20) melee
|space= 5 ft. | reach=5 ft.
|sa= Fear gaze, sneak attack +13d6
|sq= and Blindsense (Special Ability)#Blindsight (Ex)|Blindsight] 60 ft., opportunist, quiescence, spell-like abilities, SR 35, DR 10/epic
|fort= +17|ref= +32|will= +21
|str=32|dex=46|con=29 |int=26|wis=25|cha=30
|skills= Bluff +38, Climb +39, Hide +46, Intimidate +38, Jump +39, Listen +35, Move Silently +66, Spot +35, Survival +35, Tumble +46
|feats= Dodge, Improved Initiative, Improved Critical (dagger), Mobility, Spring Attack, Weapon Finesse, Weapon Focus (dagger)
|Epic feats= Sneak Attack of Opportunity, Superior Initiative
|env= Any urban
|org= Solitary
|cr= 25
|treas= Nonstandard (just its dagger)
|align= Usually lawful evil
|adv= 25+ HD (Medium-size)
}}
In the hand of any other creature but a gloom, the dagger is a +5 keen dagger.
A gloom’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
COMBAT
Fear Gaze (Su): Viewing the gloom’s face inspires terror. Creatures that meet the gloom’s gaze must succeed at a Will save (DC 32) or suffer the effects of a fear spell as cast by a 20th-level caster. The DC is Charisma-based. Opportunist (Ex): This ability functions like the rogue class feature of the same name. Sneak Attack (Ex): A gloom is able to sneak attack as a 25th-level rogue, dealing 13d6 extra Damage. Quiescence (Su): A gloom is constantly silent, as per the silence spell, although the area does not extend beyond the creature itself. This quality gives it a +20 racial bonus on Move Silently checks (it is still possible for a gloom to create noise, such as by bumping into something that scrapes on the floor or by sounding a chime). The gloom can lower this effect at will. Spell-Like At will—shadow walk; 3/day— true strike. Caster level 20th; save DC 20 + spell level. The DC is Charisma-based.- System Reference Document -> Epic Creatures (SRD)
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Category:SRD Category:Epic Category:Creature Category:Medium Size Category:Monstrous Humanoid Type Category:Urban Terrain Category:Any Climate Category:CR25 Category:Lawful Alignment Category:Evil Alignment{{OGL Bottom|the System 3.5 Reference Document|SRD}}